The raw files

Same label. Two accounts.

Same model label in two Claude accounts, same prompts, one shot each, files unedited. Open them in your own browser and judge.

Download all 11 files Watch the video

Model label
“Fable 5.1”, in both accounts
Prompts
Four, one shot each
Effort
Max; the kitchen pair High and Medium
Reference
Opus 5.5, same prompts
Files
11 HTML files, unedited

The video

Account 1 on top, Account 2 below. Cinematic, island and kitchen, in that order. Seventy seconds, as posted.

Every scene in it comes from one of the files below. Open a file to see that scene run live in your browser.

The video as posted on X, encoded for the web. Nothing cut or added. It has no sound.
  1. Desktop

    Each file is a heavy WebGL scene. They work best in a desktop browser.

  2. Network

    Each file loads Three.js from a public CDN, as the model wrote it, so open them online.

  3. Check

    Every card below carries the file’s SHA-256. Download a file and run shasum -a 256 on it to compare.

01

Cinematic dragon flight

First in the video.

The prompt, as sent

Create a single HTML file with Three.js: a 30-second cinematic dragon flight with exactly 6 distinct camera shots and smooth transitions — (1) wide shot of a night jungle, (2) dragon emerges from behind a waterfall, (3) close-up tracking shot of the wings, (4) dive through a canyon, (5) fly-over of a lake reflecting the moon, (6) climb into the clouds as the sun rises. It loops automatically, with a small shot counter in the corner. One shot, no questions.

02

Floating island

Second in the video. Press Space to ride the dragon; WASD and the mouse to fly.

The prompt, as sent

Create a single self-contained HTML file using Three.js from a CDN: a floating fantasy island in the sky — waterfalls pouring off the edges into clouds, a small village with glowing windows, trees swaying in wind, birds, a day-night cycle every 60 seconds. A dragon circles the island with flapping wings and a smooth flight path; press SPACE to switch to riding the dragon (WASD + mouse to fly). Add fog, soft shadows, and a minimal HUD. One shot, no questions, the file must run with zero console errors.

03

Kitchen at night

Third in the video. Effort differs on this pair: Account 1 ran on High, Account 2 on Medium.

The prompt, as sent

Build a single self-contained HTML file (no external libraries except Three.js from a CDN): a cinematic 20-second animated scene of a Mediterranean restaurant kitchen at night — steam rising from pots, flickering flame under a pan, slow camera dolly from the doorway to the pass, warm volumetric-looking light. It must run smoothly in the browser, loop seamlessly, and include a minimal play/pause-free autoplay. One shot, no questions.

Extra

Dragon ring game

Not in the video. Same setup, a playable game: WASD and the mouse to fly, click to breathe fire.

The prompt, as sent

Create a single HTML file with Three.js: a playable game where you fly a dragon through glowing rings over an ocean. Score counter, fire-breath on click with a cooldown gauge, rings that get harder over time, a game-over screen and restart. Controls: WASD + mouse. One shot, no questions, zero console errors.

All eleven in one zip

The zip holds the eleven files under the names above, plus a SHA256SUMS file with every digest.

Download the zip SHA256SUMS

Zip
orkhon-fablebench-files.zip
Size
636,886 bytes
SHA-256
19e47f8c3e057f94d026f1e20bbac35cf8282cc0b9240a1f2ed2eafb75937402

To check

unzip orkhon-fablebench-files.zip
shasum -a 256 -c SHA256SUMS